<canvas>
element is used to draw graphics using JavaScript.fillRect()
, strokeRect()
, clearRect()
, fillText()
, strokeText()
, beginPath()
, moveTo()
, lineTo()
, arc()
, rect()
, and ellipse()
.fillStyle
, strokeStyle
, lineWidth
, lineCap
, lineJoin
, miterLimit
, shadowColor
, shadowBlur
, shadowOffsetX
, shadowOffsetY
, globalAlpha
, globalCompositeOperation
, createLinearGradient()
, and createRadialGradient()
.fillText()
, strokeText()
, measureText()
, and font
.options.animation
property to specify the animation settings.update()
method to update the data or options of a chart and animate the changes.options.interaction
property to specify the interaction settings.options.plugins
property of the chart configuration.You can also create your own plugins using the Chart.js plugin API.
<canvas>
allows a developer to draw graphics, such as shapes, images, and text, using JavaScript.
The closing </canvas>
tag is important for indicating the end of the canvas element.
The getContext() method is used to get the rendering context of a canvas element, which is used to draw on the canvas.
Chart.js is a JavaScript library for creating charts and graphs that can be brought into a project by including the Chart.js library in the HTML file.
Three different Chart types you can create using Chart.js are bar charts, line charts, and pie charts.
Advantages of displaying data via a chart over a table include the ability to quickly identify trends and patterns in the data, and the ability to display large amounts of data in a visually appealing way.